Based on playtesting feedback and highlighted bugs:
- Adjusted eventTimers for quests. - Changes to QuestConditions/Triggers. - Changes to levelBlueprint to address quest issue. - Adjusted timers for certain UI Updates.
Not a content update but should resolve issues with the instructions and quest triggers not updating correctly.
I may revisit this project to polish and add features but it is a low priority currently.
Hopefully, this patch makes the short experience more satisfying in the meantime!
If there are any more bugs, feel free to leave a comment and I will investigate further!
I enjoyed your game it was well made and well done what I liked about it was the creepy atmosphere in it, it sent chills down my spine good job though and keep up the good work!
I enjoyed your video and hope you had a fun birthday!
It seems there are some persistent issues with the quest triggers and events firing at the correct times.
I wasn't sure if they were isolated but it seems most players are experiencing the same problems!
Hopefully, they are easy to fix and I can release an updated build.
Thanks again for sharing the video I enjoyed watching you play and it is valuable feedback.
There was a deliberate attempt to make the player a little unsure and unsettled but not in a way that makes the game less engaging.
In future projects, I know that I must be a bit clearer about setting, displaying, and leading the player down a path with clearly communicated goals.
Some of these issues are down to the quest text and events not updating at the right time but I think a slow-burn intro and a gradual build-up of tension only works well if the player understands the basic elements of play.
I have not quite managed that with this one!
EDIT:
Deployed a hotfix to address issues with timers/triggers.
Game looks great, very atmospheric and creepy soundtrack! I also ran into the same issues as shown in the video by queenfaith. Definitley want to come back and try again if you get a chance to fix them.
I need to update my YouTube capsule and work on better video content but for now I am focusing on Itch and my upcoming RetroGaming website Retroflavour.com!
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Updated to 0.0.0.6
Based on playtesting feedback and highlighted bugs:
- Adjusted eventTimers for quests.
- Changes to QuestConditions/Triggers.
- Changes to levelBlueprint to address quest issue.
- Adjusted timers for certain UI Updates.
Not a content update but should resolve issues with the instructions and quest triggers not updating correctly.
I may revisit this project to polish and add features but it is a low priority currently.
Hopefully, this patch makes the short experience more satisfying in the meantime!
If there are any more bugs, feel free to leave a comment and I will investigate further!
Hi,
Thanks for taking the time to check out Operator.
I enjoyed your video and hope you had a fun birthday!
It seems there are some persistent issues with the quest triggers and events firing at the correct times.
I wasn't sure if they were isolated but it seems most players are experiencing the same problems!
Hopefully, they are easy to fix and I can release an updated build.
Thanks again for sharing the video I enjoyed watching you play and it is valuable feedback.
There was a deliberate attempt to make the player a little unsure and unsettled but not in a way that makes the game less engaging.
In future projects, I know that I must be a bit clearer about setting, displaying, and leading the player down a path with clearly communicated goals.
Some of these issues are down to the quest text and events not updating at the right time but I think a slow-burn intro and a gradual build-up of tension only works well if the player understands the basic elements of play.
I have not quite managed that with this one!
EDIT:
Deployed a hotfix to address issues with timers/triggers.
Game looks great, very atmospheric and creepy soundtrack! I also ran into the same issues as shown in the video by queenfaith. Definitley want to come back and try again if you get a chance to fix them.
Hi, thanks for checking out the game!
I'm sure @PeteHawkey will be happy to hear you enjoyed his music :)
I have been meaning to retest the compiled build and check if I can reproduce and fix some of the bugs.
Thank you for the reminder!
EDIT:
Deployed a hotfix to alleviate issues with triggers/timers.
Oooh! From what I can tell, this is looking really great!
I may be doing a live stream this month, where I will play your game, and give as much feedback as I can.
Thanks for submitting to the Panic Horror Jam, view my channel here : Charley the Postman - YouTube
Hey Charley thanks for checking in. I look forward to your livestream.
One of my aims for these small jams is to gain some subs on YouTube and Itch.
Feel free to follow me on Itch or at Secresteyn - YouTube
I need to update my YouTube capsule and work on better video content but for now I am focusing on Itch and my upcoming RetroGaming website Retroflavour.com!
good
Thanks for checking out the game and sharing a video. I hope you enjoyed it!
It looks like some of the objectives didn't fire as they should have.
I'll see if I am allowed to fix it in an update while the judging window is open!
Edit:
Hotfix deployed.
Nice very good game I like the black and white style game anyway well done keep it up!
Hey, thanks for taking the time to check out the game. I hope you enjoyed it.